﻿using UnityEngine;
using System.Collections;
using JsonTranslater;
using JsonTranslater.JsonModel;

public class SwitchController :ControllerBase{

    public override void TranslateObj(object content)
    {
        //一期，此函数为接受调用，无参数，开启环幕，content内部有车辆ID，触发此函数触发环幕程序开始结束开关取反
        base.TranslateObj(content);
    }

}
